Skull Helmet

I have worked on this piece for much longer than I would like to admit. It started out as a hardsurface test in ZBrush. I then wanted to take it all the way through to final render, but procedural shaders were not cutting it, so needed to retopo and UV it. Spent hours trying to auto retopo, but ended up just gritting my teeth and manually retopoing to get the best result.

Design is based on a piece by Konstantin Vavilov. Go and check out his work - @vakon
https://www.artstation.com/vakon